Videogame Developer
ChristopherHayling
Crafting immersive experiences with Unity & Unreal Engine. Turning ideas into playable worlds.
View ProjectsWork
Projects

Burbujelia
Burbujelia
Point-and-click potion shop game made for Global Game Jam 2025. Brew potions to help quirky clients — made with Godot.
Global Game Jam 2025
GloboBallon
GloboBallon
Flappy Bird-inspired balloon game with a painterly flat vector art style. Navigate through a moody forest.
Play
DriftCity
DriftCity
Endless runner car racing game with a clean flat top-down perspective. Dodge obstacles and go as far as you can.
PlayCodex Glauks
Codex Glauks
Action-adventure with an asymmetric camera system. Inspired by The Legend of Zelda: Link's Awakening.
Coming SoonOficina Pesadilla
Oficina Pesadilla
48h game jam — collect pages, deliver to the printer, fight off monsters with a mouse-aimed sword. Pixel art top-down.
Game Jam
FPS Test
FPS Test
Unity physics prototype — first-person mechanics, projectile physics and item interactions.
itch.ioBackground
About Me

Christopher Hayling
Videogame Developer
I'm a videogame developer with a passion for creating immersive and engaging experiences. With expertise in both Unity (C#) and Unreal Engine (C++), I bring ideas to life through code and creativity.
I'm constantly exploring new technologies and techniques — from physics simulations and asymmetric camera systems to stylized art direction. My goal is to build games that feel memorable to play.
Tools & Skills
Get in touch