Videogame Developer

ChristopherHayling

Crafting immersive experiences with Unity & Unreal Engine. Turning ideas into playable worlds.

View Projects
6
Games
3
Engines
C# C++
Languages
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Work

Projects

Burbujelia

Burbujelia

GodotGDScriptPoint & ClickGame Jam

Burbujelia

Point-and-click potion shop game made for Global Game Jam 2025. Brew potions to help quirky clients — made with Godot.

Global Game Jam 2025
GloboBallon

GloboBallon

UnityC#Web

GloboBallon

Flappy Bird-inspired balloon game with a painterly flat vector art style. Navigate through a moody forest.

Play
DriftCity

DriftCity

WebJavaScriptEndless Runner

DriftCity

Endless runner car racing game with a clean flat top-down perspective. Dodge obstacles and go as far as you can.

Play

Codex Glauks

UnityC#Action-Adventure

Codex Glauks

Action-adventure with an asymmetric camera system. Inspired by The Legend of Zelda: Link's Awakening.

Coming Soon

Oficina Pesadilla

UnityC#Pixel ArtGame Jam

Oficina Pesadilla

48h game jam — collect pages, deliver to the printer, fight off monsters with a mouse-aimed sword. Pixel art top-down.

Game Jam
FPS Test

FPS Test

UnityC#Physics

FPS Test

Unity physics prototype — first-person mechanics, projectile physics and item interactions.

itch.io

Background

About Me

Christopher Hayling

Christopher Hayling

Videogame Developer

6
Games built
3
Game engines
2+
Years developing
2
Game jams

I'm a videogame developer with a passion for creating immersive and engaging experiences. With expertise in both Unity (C#) and Unreal Engine (C++), I bring ideas to life through code and creativity.

I'm constantly exploring new technologies and techniques — from physics simulations and asymmetric camera systems to stylized art direction. My goal is to build games that feel memorable to play.

Tools & Skills

Unity
Unreal Engine
C#
C++
Game Design
Blender
Godot

Get in touch

Have a project
in mind?

© 2026 Christopher HaylingVideogame Developer